Final Fantasy 14 Guide - A Guide To The Final Fantasy 14 Lancer Class
Lancers are special melee fighter because they can stay at a safe distance when fighting.
They use two-handed polearms to outrange their enemies during battles.
Their attacks are usually a combination of thrusts while keeping the opponents far.
Though they might not have a longer range than casters or Archers, Lancers can deal lots of damage comparable to their range counterparts.
Polearm is the Lancers' weapon of choice.
It is a close to mid-range melee weapon that has a blade at the end of a long shaft.
The different types of Polearms are Halberd, Lance, and Spear.
This Final Fantasy Guide on Lancers will continue with a rundown of the various Lancer skills, which are: Thrust - this is the most basic Lancer attack.
It deals piercing damage to a single target.
Skewer - this is ideal in situations where enemies are almost lined up with each other.
Lancer runs through enemies until he reaches the target in the end, dealing piercing damage.
It increases the next attack's power.
Non-flying enemies are slowed.
Trammel - this cripples the target, making it unable to move for a short period of time.
Moonrise - deals slashing damage and at the same time decreases the target's TP generation.
This frustrates the opponent at times because without TP, its tactics change.
Doomspike - stabs with a powerful force, which deals piercing damage to the target and every enemy in the way.
Leg Sweep - low strike that deals blunt damage and enemy stunned for a few seconds.
This will not affect flying targets.
Feint - Lancer stabs with accuracy and precision for a successful attack that deals piercing damage.
This skill can only be used after the Lancer's target evades an attack.
Lancers also have abilities to make their attacks more efficient and deal more damage.
Final Fantasy 14 Guide lists the following abilities that Lancers can use in the game: Ferocity - Lancer gains adrenaline rush that increases power for the next attack.
Speed Surge - increases Lancer's stamina regeneration.
The target will have a debilitating status, which allows party members to absorb HP from it.
Invigorate - channels physical energies to get TP.
Comrade in Arms - boosts the morale of all party members.
Target will have a debilitating status that gives party members faster TP recovery.
Collusion - uses deception to transfer enmity produced by the next attack to a party member that's between the Lancer and the target.
Life Surge - gains enhancing buff that gives the ability to absorb HP.
When this is active, every successful attack reduces the target's evasion.
They use two-handed polearms to outrange their enemies during battles.
Their attacks are usually a combination of thrusts while keeping the opponents far.
Though they might not have a longer range than casters or Archers, Lancers can deal lots of damage comparable to their range counterparts.
Polearm is the Lancers' weapon of choice.
It is a close to mid-range melee weapon that has a blade at the end of a long shaft.
The different types of Polearms are Halberd, Lance, and Spear.
This Final Fantasy Guide on Lancers will continue with a rundown of the various Lancer skills, which are: Thrust - this is the most basic Lancer attack.
It deals piercing damage to a single target.
Skewer - this is ideal in situations where enemies are almost lined up with each other.
Lancer runs through enemies until he reaches the target in the end, dealing piercing damage.
It increases the next attack's power.
Non-flying enemies are slowed.
Trammel - this cripples the target, making it unable to move for a short period of time.
Moonrise - deals slashing damage and at the same time decreases the target's TP generation.
This frustrates the opponent at times because without TP, its tactics change.
Doomspike - stabs with a powerful force, which deals piercing damage to the target and every enemy in the way.
Leg Sweep - low strike that deals blunt damage and enemy stunned for a few seconds.
This will not affect flying targets.
Feint - Lancer stabs with accuracy and precision for a successful attack that deals piercing damage.
This skill can only be used after the Lancer's target evades an attack.
Lancers also have abilities to make their attacks more efficient and deal more damage.
Final Fantasy 14 Guide lists the following abilities that Lancers can use in the game: Ferocity - Lancer gains adrenaline rush that increases power for the next attack.
Speed Surge - increases Lancer's stamina regeneration.
The target will have a debilitating status, which allows party members to absorb HP from it.
Invigorate - channels physical energies to get TP.
Comrade in Arms - boosts the morale of all party members.
Target will have a debilitating status that gives party members faster TP recovery.
Collusion - uses deception to transfer enmity produced by the next attack to a party member that's between the Lancer and the target.
Life Surge - gains enhancing buff that gives the ability to absorb HP.
When this is active, every successful attack reduces the target's evasion.
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