Animation Drawback in India
Due to the complexity it is not possible to cover everything. This manual is designed for beginners to help with the very basics of computer animation using Blender 3D. The subject matter in this publication is aimed at removing some of the frustration from the learning process. Blender 3D is a wonderful application, especially at the price, but one major.
Drawback is the lack of basic instruction. Documentation has always lagged behind development. There is a multitude of free information available on the INTERNET from various sites in the form of tutorials. Much of the information is relevant to earlier versions of the program and since there has been a dramatic change to the interface with the introduction of version 2.50+ I believes that a new student would find learning Blender challenging. This manual is an attempt to remove some of the pain and relieve frustration by setting out the basics. Besides the windows displayed there are eleven other window types available for selection. Look at the lower LH corner of the 3D Window and note the Icon. This is the Icon representing the 3D Window. Each window has an Icon displayed in the upper or lower LH corner of the window representing the window type.
One of the great features of Blender is that the GUI (Graphical User Interface) is able to be modified to suit the preference of individual users. We have mentioned how to resize windows and panels and how to split and cancel windows. There are many other features which can be changed. At this stage we will demonstrate an example just to show how this is done. The possibilities are endless so like many things in blender you will have to learn to experiment and work out things for yourself. That may sound like a cop-out but as with life you can't be lead by the hand and spoon fed all the time. The example will introduce you to the User Preference Window. While still on the subject of Graphical User Interfaces we will point out that Blender as some preset arrangements for working on different aspects in the program. Before we can actually create anything in Blender we need to understand the 3D Window. This is where we create a scene. No! we are not going to lose our blocks and cause a disturbance. ItâEUR(TM)s a scene like in a movie. To begin we should understand the basic concept of creating something with computer graphics. To start with the scene is created. The scene may be static or animated. In either case the scene is rendered to make a computer image in the case of a static scene or to create a computer animation in the case of an animated scene. Images are rendered to a number of file formats such as JPEG or PNG while animations are rendered into video files. The scene is set up in the 3D Window. The default 3D Window contains a Cube object, a Lamp and a Camera. Without the lamp or camera nothing will render which makes sense since if there is no light and nothing to see anything with it make life pretty difficult./
Drawback is the lack of basic instruction. Documentation has always lagged behind development. There is a multitude of free information available on the INTERNET from various sites in the form of tutorials. Much of the information is relevant to earlier versions of the program and since there has been a dramatic change to the interface with the introduction of version 2.50+ I believes that a new student would find learning Blender challenging. This manual is an attempt to remove some of the pain and relieve frustration by setting out the basics. Besides the windows displayed there are eleven other window types available for selection. Look at the lower LH corner of the 3D Window and note the Icon. This is the Icon representing the 3D Window. Each window has an Icon displayed in the upper or lower LH corner of the window representing the window type.
One of the great features of Blender is that the GUI (Graphical User Interface) is able to be modified to suit the preference of individual users. We have mentioned how to resize windows and panels and how to split and cancel windows. There are many other features which can be changed. At this stage we will demonstrate an example just to show how this is done. The possibilities are endless so like many things in blender you will have to learn to experiment and work out things for yourself. That may sound like a cop-out but as with life you can't be lead by the hand and spoon fed all the time. The example will introduce you to the User Preference Window. While still on the subject of Graphical User Interfaces we will point out that Blender as some preset arrangements for working on different aspects in the program. Before we can actually create anything in Blender we need to understand the 3D Window. This is where we create a scene. No! we are not going to lose our blocks and cause a disturbance. ItâEUR(TM)s a scene like in a movie. To begin we should understand the basic concept of creating something with computer graphics. To start with the scene is created. The scene may be static or animated. In either case the scene is rendered to make a computer image in the case of a static scene or to create a computer animation in the case of an animated scene. Images are rendered to a number of file formats such as JPEG or PNG while animations are rendered into video files. The scene is set up in the 3D Window. The default 3D Window contains a Cube object, a Lamp and a Camera. Without the lamp or camera nothing will render which makes sense since if there is no light and nothing to see anything with it make life pretty difficult./
Source...